Website powered by

Monastery Refuge

Inspired by Bhutanese Architecture and my travel experience to the Himalayas, i decided to create a story around it .
Developed this project from Concept to Finish. Created several Trim sheets in Substance Painter as most of the design elements would be repeated throughout various architectural elements like doors, windows, fences. Created Landscape materials and Stone walls and other Tileables in Substance designer with the intention of vertex painting. The modular kit took some time to plan out but was able to utilize it throughout the whole scene.

The focus of this project was to:
Build a large-scale, production-ready environment, modular, optimized workflows with Trim sheets , Tileable and vertex painting.
Learn new storytelling techniques through environment art , lighting and composition. Jeremy support, insight and techniques with constant feedback helped me achieve my goals under his mentorship lab.

By receiving feedback every week from Jeremy as well as the other mentees the environment went through several iterations to make it a more polished and immersive experience.

Everything in this scene was a step toward rebuilding confidence and developing a more intentional, professional workflow. I’m proud to have hit the goals I set at the start and excited to keep creating and growing from here. I hope the breakdown below helps understand the process.

Tools used -
Gaea [ Landscape ]
3ds Max [ Modelling ]
Substance Painter [ Trim Sheets ]- since I had lot of hand drawn designs and elements
Substance Designer [ Tileables]
Unreal Engine

Big thanks to Jeremy for his guidance and support!
https://www.artstation.com/jcerisy

Progression

Created a Blueprint using splines for the flags, so they could be placed at any location. Then converted to skeletel mesh with cloth simulation and wind in Unreal.

Used Nanite for Landscape and Vertex Painting for the walls.

Lighting Pass

Lighting Pass

Walkthrough

Reference Board

Reference Board