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Riding Shoes

My second attempt at Photogrammetry with a pair of shoes that I own .
This time the process included extra steps as I wanted to capture the details of the shoes from all the angles and optimize it to a low poly count to be used in any software.
I have included the breakdown of the project below. Just like any 3D this can be done in several other ways too.

Even though I had a good scan, I spent a lot more time on mesh cleanup and certain overlapping and hard to capture textures on camera. So I took some time adding missing parts of the texture and cleaning up normals inside substance painter and added some stitches in substance to be more visible in the render.

Ofcourse the mesh could be further optimized based on the necessary console it can be used in, but my intention on this project was to learn and practice Reality scan and keeping a fairly clean mesh by the end.
All the way learning new processes and enjoying it.